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LoL: Hanwha Life Esports vs Bilibili Gaming (BO3) - Worlds Group Stage

Ends · 24h vol $1.13M · liquidity $276.5K
Yes 31¢No 70¢
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Price

FROG CHECK

Spread1.0¢bid 31¢ / ask 32¢
Taker fee$3.40on $100 · sports rate 0.05 · makers $0
Maker rewardsMin 100 shquotes within 2.5¢ of mid qualify
DisputeNo proposalUMA bond $250 · reward $1.5
Liquidity$276.5K24h vol $1.13M

Cost to fill (buy Yes, walking the live ask book)

Swipe for slippage, fee, and whether the book fills.

SpendSharesAvg priceSlippageEst. taker feeBook
$10031332¢+0.00¢$3.40fills
$1,0003,11732¢+0.08¢$33.96fills
$10,00030,39033¢+0.91¢$335.46fills

Order book Yes · latest

38¢19,105
37¢15,691
36¢24,883
35¢30,251
34¢15,202
33¢41,405
32¢2,866
spread 1.0¢ · mid 32¢
31¢92,642
30¢197,389
29¢16,780
28¢33,973
27¢29,416
26¢16,677
25¢4,687

Market read

Yes is 31¢. No is 70¢. 8 large prints in the latest refresh total $194.9K. How it resolves is in the rules text below, from Polymarket.

OutcomePrice
Yes31¢Trade on Polymarket
No70¢Trade on Polymarket

Both links open this event. PolyFrog does not send a separate outcome order.

Rules

This market refers to the LoL Round 5 match between Hanwha Life Esports and Bilibili Gaming in the Worlds Group Stage, initially scheduled for October 31, 2026 at 7:00 PM ET. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Hanwha Life Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 31, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution source: https://gol.gg/esports/home

UMA status: no proposal.

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